Thank you all! (also web build!!)

Behold: a new and improved web build, fresh for your enjoyment!
Gutted though we were to not be able to get a functioning web build up before the end of the jam submission period, a new and improved version is now playable with minimal bugs!
Now, on behalf of me, Aechileus and of course our wonderful composer The Pluvial Undergrowth, we would like to thank everyone who took the time to play through our little game and leave such kind comments and incredibly generous ratings. We managed a frankly unbelievable score for our first ever jam as a team and individually (and my first ever game!), as per the spreadsheet managing to make #37 in average score adjusted for number of ratings, and an astonishing #6 for raw score! Massive thanks again to all who had a look, and we hope that we can continue to improve the game further for anyone still interested.
After that slog of a jam, it's been nice for us to be able to relax a little and implement some features and squash some bugs at slightly-less-than-breakneck speed, and we hope to maintain a somewhat steady (though much slower) pace of development for the rest of the summer. We have a good few features in mind to add, though our top priority is likely going to end up being untangling the nightmarish spaghetti that a 4-day blitz left us with, so apologies in advance for how long that'll take. That said, we are accepting feedback, so any bugs or feature requests are welcome to be passed on (I think the comments here should be the best place in lieu of something more permanent.)
Thanks again from all of us, it's certainly been my favourite 4 days this year, if not ever, and who knows, maybe we'll join up again next year and come out with something even better!
- Thesnake66six
Files
Get NecroLooper
NecroLooper
You discover an ancient tome filled with secrets of reanimating the dead. This calls for revenge.
| Status | In development |
| Authors | Aechileus, Thesnake66six |
| Genre | Strategy |
| Tags | 2D, Game Maker's Toolkit Jam, No AI, Pixel Art, Real time strategy |
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